# Cemu detailed changelog for 1.8.2b # Patreon release date: 2017-07-18 # Public release date: 2017-07-25 # New in 1.8.2b: CPU/JIT: Fixed crash that could occur during instruction analysis misc: Added some exports for Cemuhook # New in 1.8.2: general: Any .rpl files placed in cafeLibs/ directory will be loaded instead of the internal HLE modules (experimental feature, no real use yet) general: Cemu window can now be resized CPU/JIT: Fixed a bug in recompiler SRWI instruction CPU/JIT: Fixed a bug that could cause the recompiled code to skip an instruction if the thread was switched between the beginning of a loop and an inlined function CPU/JIT: Added STBUX instruction to recompiler CPU/JIT: Several other optimizations for the recompiler: Use AVX non-destructive 3-operand instructions to optimize some copy operations away Delay/Avoid endian-swapping between LWZ/STW if the data is not used for any other operation Generate shorter code for BCTRL, BL, BLR and other far branches (2 instructions, only 1 for far branches with no LR update) Replace branches with conditional moves (CMOVcc) if possible Avoid redundant FPR loads and stores Better detection for situations where x64 flags can be used instead of testing CR bits Avoid extra work of thread scheduling checks in tight non-infinite loops coreinit: New API OSTryAcquireSpinLockWithTimeout(), OSSwitchFiberEx(), MCP_Open(), MCP_Close() coreinit: More accurate emulation of foreground bucket memory and it's subregions coreinit: FSOpenDir() no longer ignores the current working directory coreinit: Fixed integer overflow in OSTicksToCalendarTime() AX: Added AX voice debugger AX: Fixed biquad filter AX: New API AXSetVoiceSamplesAddr(), AXSetVoiceLoopOffset() GX2: Improved detection of changed data for typical screen-size textures in texture cache (fixes softdec videos) GX2: Fixed invalid GLSL code being generated for 3D texture access with offset GX2: Fixed bug in indices generation for PRIMITIVE_RECTS GX2: Fixed a bug where adding entries to a shader cache .bin archive would sometimes have no effect (causing Cemu to recompile the affected shaders everytime) GX2: Various smaller optimizations throughout the graphic backend (performance gain 1-3%) GX2: Added support for tileMode filter in graphic packs texture rules (Useful to exclude video frames or other CPU-accessed textures) GX2: Aspect ratio calculation now uses effective size of texture (after graphic pack rescaling) rather than original size