# Cemu detailed changelog for 1.13.0f # Patreon release date: 2018-07-29 # Public release date: 2018-08-05 # New in 1.13.0f: general: Graphic packs fixes: - fixed an issue where custom shaders were always loaded as pixel shaders - fixed an issue where custom shaders were loaded, even though the graphic pack was not activated anymore # New in 1.13.0e: general: Fixed multiple smaller issues with the new graphic pack window (like description and name size) general: Graphic packs improvements - load/unload packs, which only contain shaders and no texture rules, while a game is active - added int/double type support for preset variables $var:type, which is used in shader replacement # New in 1.13.0d: general: Fixed language selection in general settings general: Added support for arithmetic expressions in presets and texture rules Fixed multiple graphic pack errors with the new version # New in 1.13.0c: general: Fixed recompiler bug that could cause random softlocks # New in 1.13.0b: general: Fixed hex constants in new graphic packs padscore: Fixed trigger and release values for emulated wiimote controllers # New in 1.13.0: general: Added support for launching .elf executables (homebrew) general: Overhauled graphic packs system and interface - Added the ability to store multiple presets in one graphic pack (e.g. multiple resolutions in a single resolution graphic pack) The used preset can be selected in the interface. Only one preset can be active at a time per graphic pack - Replaced the graphic pack list with a tree view to allow hierachical structuring - Added description and path field - Added a button to reload custom shaders while a game is running (mainly intended for graphic pack development) - Existing graphic packs for Cemu 1.12.2 and earlier remain compatible general: Added a new general settings window and moved most options there general: Added discord rich presence support input: Cemu should no longer detect some keyboard special keys as permanently pressed audio: The audio output device can now be selected and changed in the audio settings padscore: Fixed a bug where some controllers where read as wiimote input instead of their proper format (Applies only to Pro or classic controller) padscore: Fixed default values for WPADGetDataFormat to match the configured controller