# Cemu detailed changelog for 1.15.10 # Patreon release date: 2019-06-28 # Public release date: 2019-07-05 general: Fixed an issue where the game list would never finish loading general: Pressing the print key now saves a native-resolution screenshot to a folder (#96) general: Added auto-updater (#87) For now, only public releases are checked. Patreon versions still have to be downloaded by hand general: Added indicator to graphic packs if Cemuhook is required but not installed CPU: Added SUBFEO implementation to interpreter CPU: Further improved SO/XO xer bits emulation Some DS VC games now run (albeit at very low framerates) AX: Implemented AXQuit Required for Monster Hunter Frontier G to not crash on boot GX2: Added support for texture formats R8_UINT, R16_UINT and R8_G8_B8_A8_UINT Used by DS VC GX2: Added fast path to tiling aperature for 32bpp textures Boosts performance in SNES VC games and the Twilight Princess HD map screen coreinit: Added API OSTestThreadCancel(), OSEnableInterrupts() coreinit: Updated the implementation of OSCond to use fibers and fixed some multi-threading bugs in the process Note: (#xx) refers to bug tracker issues resolved by this change. See http://bugs.cemu.info/projects/cemu/