# CEMU detailed changelog for 1.6.1 # Patreon release date: 2016-10-08 # Public release date: 2016-10-15 general: Fixed a bug where files would be created in/loaded from the wrong directory after the load file dialog. NFP: Added initial NFC support Scanning NFC tags works by loading a file via the menu GX2: New universal cache implementation for attribute, uniform and index data Additionally, there is now a cache accuracy option to control the level of accuracy vs performance. Can be changed while a game is already running. The previously added cache control options where removed as they have become obsolete GX2: Further improved and optimized handling of textures with overlapping memory regions GX2: Optimized detection of changes to texture data GX2: Adjusted the idle loop of the GPU7 command processor thread to respond quicker to new data GX2: Fixed a crash that could occur if GL shaders failed to compile GX2: Moved handling of alpha test into shader code (rather than relying on OpenGL's deprecated hw alpha test) GX2: Fixed a bug where the swizzle value of a texture would not be correctly updated when an already cached texture was reloaded