# Cemu detailed changelog for 1.8.0 # Patreon release date: 2017-05-23 # Public release date: 2017-05-30 # New in 1.8.0b: general: Fixed a bug in calculation of fullscreen window size GX2: Fixed crash caused by out-of-bounds vertex attribute locations # New in 1.8.0: general: Added memory scanner (search and filter for values) general: If Cemu is maximized to fullscreen, it will remain on the same monitor rather than defaulting to the primary monitor RPL: Optimized loading of RPLs GX2: Cemu now uses separable shaders Vertex, geometry and pixel shaders are split into separate and independent programs rather than bundling them into sets This change breaks compatibility with pre-1.8.0 shader caches and graphic packs (if they contain shaders) GX2: Added support for using the same texture multiple times with different sampler parameters during a single drawcall GX2: Graphic pack texture rules will automatically scale gl_FragCoord GX2: Implemented shader instructions RECIPSQRT_FF and RECIP_FF GX2: GPU7 shader decompiler will output slightly more optimized GLSL code GX2: Better detection for invalidation of data in Streamout cache GX2: Optimized frequently used GX2 API GX2: Optimized texture decoding GX2: Added command line option '-nsight' to allow debugging via NVIDIA Nsight